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The easy way out is to use JavaScript to "force the client's browser" to be at a certain resolution, and disabled them from changing the resolution or resize their browsers, and this is analogous to what GG does, only GG does it worse.
NPROTECT GAMEGUARD UPDATE ALWAYS RETRY CODE
You have to choose which browsers to adapt your code to, and the resolutions it should be. It's like the problems with web application development. GG stopped that from happening.Īs for my personal opinion of GG, I have to say that I have little respect for this software. A practical situation is that you can use one character, 1 computer to level 2 characters at the same time.
![nprotect gameguard update always retry nprotect gameguard update always retry](https://i.ytimg.com/vi/DZ8FlPjgV2U/maxresdefault.jpg)
![nprotect gameguard update always retry nprotect gameguard update always retry](http://gameguardfaq.nprotect.com/eng/img/114/con_01_2_03.jpg)
NPROTECT GAMEGUARD UPDATE ALWAYS RETRY WINDOWS
People used to be able to log onto one account in windows (eg Dad), open up Maple Story, select a character, do something, disconnect that session, logs onto another windows account (eg Me), and then logs onto Maple again, selects another maple account, and play with that. Hence this is why GG decided to go "low level" with the whole situation, and start injecting itself into every single processes available, in an attempt to stop the hackers.Īlso, as someone mentioned about the problem with remoting, I would like to relate that to an ingame situation. Most are just leechers, but there're real programmers, that know things, and they can easily create one of these UCEs. Because of this, GG has always been struggling to cope with the amount of hackers with such a powerful tool. The creator of CE (I dont personally think he plays the game, nor he hates GG/Wizet for whatever reasons) release the source code for CE, and then people started to "rename the detected strings" and that's how an Undetected Cheat Engine (UCE) was born. GG then attempt to detect "various strings" within CE, and whenever it sees that byte-array, it does what it do best, makes your computer goes haywire. The creator wrote a "stealth method" to bypass the ban. If people said you could use a program to look at the source (such as Olly Dbg), then they will update their program to find any process that identify themself as Olly Dbg, and either kill it, or kill the game.Īll went well, until someone wrote a program called Cheat Engine (CE), and then people started using that program. After a while, Wizet (the company that owned MS global and sea), employed Gameguard to "protect" the game from being hacked.įrom my understanding, Gameguard (GG) is very adhoc in their approach to the problem, and their methods are reactive, as oppose to preventive of the situation. Various people tried hacking this game to gain unfair benefits, mainly trying to get stronger, at an abnormally fast rate (vaccuum hack). I thought I would like to take this oppotunity to explain a bit about the history of things with Maple Story.Īs with all (online) games, whenever there's a game available, people will try to hack it.